D multimedia programming - a new website

Hasan Aljudy hasan.aljudy at gmail.com
Wed May 3 14:29:42 PDT 2006


clayasaurus wrote:
> Hasan Aljudy wrote:
> 
>> Tom S wrote:
>>
>>> Hey everyone,
>>>
>>> I've created a new website, http://dmedia.dprogramming.com/ dedicated 
>>> to multimedia development using the D language. It will include 
>>> information about SDL, OpenGL, font rendering, sound, game 
>>> programming and more :)
>>>
>>> Its 'Tutorials' section currently contains one article - "Getting 
>>> started with SDL and OpenGL in D – Part 1". It's available at: 
>>> http://dmedia.dprogramming.com/Tutorials/SdlGlTutorial1
>>>
>>> If you have some multimedia programming knowledge you'd like to 
>>> share, you're welcome to join us and write a tutorial for the D 
>>> community :)
>>> In addition to the website, I've created a #dmedia channel on the 
>>> irc.freenode.net network, you can find some of us there and get more 
>>> information, e.g. about getting an account to edit the site.
>>>
>>> // this is a crosspost to D.announce and D.learn
>>>
>>>
>>
>> Nice! (and a nice layout)
>> I've started medelling with these things a few days ago, so I may help 
>> and/or learn from that site.
>>
>> In the tutorial #1, you didn't mention needing a .lib file for each of 
>> the SDL extensions.
> 
> 
> Quote from tutorial...
> 
> "Derelict can be compiled into a set of .lib or .a files and linked with 
> your programs. However due to the Build utility, and the compilation 
> speed that DMD gives us, we can as well build it from sources each time 
> we compile a program that uses it. This will also prevent any eventual 
> linking problems related to having built Derelict with different options 
> than our program that we link against."
> 
> 
> 

ahh .. I thought derelict was just a binding, i.e. C Headers --> D 
headers translation. and you still need the libs/dlls



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