A new game (Bosskoneun)

John Reimer terminal.node at gmail.com
Fri Nov 10 13:42:59 PST 2006


On Thu, 09 Nov 2006 17:19:48 -0800, Will DeVore  
<quartz13163 at distanthumans.org> wrote:

> Hello fellow D programmers,
>
> I thought I would announce the completion of the next game in my series
> written in D called bosskoneun. :)
>
> It is a 2D top-down shootem-up. Pictures, binaries and source are  
> available at:
>
> http://distanthumans.info/programming/D/bosconian/bosconian.php
>
> D is so efficient that the game sleeps 98% of the time even under the  
> most
> graphically intensense levels.
>
> Thanks Walter for creating an easy and powerful language. Hint: Look at  
> the
> default high scores. ;) The credits list DigitalMars.com
> If you like the game, could it be posted to the "dlinks" section?
>
> My next assignment, on the horizon, is evaluating how D can be utilized  
> on the
> PS3 for games. Gee Walter what do you think those chances are, wink  
> wink. :)
>
> P.S. Posting this message didn't like the fact that I have a .info TLD.  
> Hmmm...
> -Will.


Nice game.  I like the graphics!  However, one thing I find annoying is  
the player's ship movement.  When using joystick or keyboard, it just  
jumps to the direction of the press in 45 degree increments (even worse,  
every press makes you point immediately in the direction of the  
keystroke...so it's not even really 45 degree increments!).  That looks  
and feels ugly.  And furthermore, enemy ships don't seem to have this  
limitation: they move and turn in fine increments which gives them a much  
more fluid motion.  It's not fair! ;D

-JJR



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