GDC 2006 2D Physics Demo for D

Lucas Goss lgoss007 at gmail.com
Tue Oct 31 05:24:44 PST 2006


clayasaurus wrote:
> Within the next year or so I'm going to integrate this into my 2D game 
> library ( http://arcgames.dsource.org/arc/arc/time.html ) which has a 
> delay timer that will delay the main loop as needed to keep a constant 
> frame rate.

I think it would be better to use frame rate independence. By delaying 
the main loop some input can become jagged and seem unresponsive (mouse 
jumping places). I know I've seen some articles on gamedev.net, now 
where were they...

http://www.gamedev.net/reference/articles/article1604.asp
http://www.gamedev.net/reference/articles/article1382.asp

lucas



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