DSSS and Rebuild 0.61 released.
Gregor Richards
Richards at codu.org
Tue Apr 17 10:34:35 PDT 2007
Olli Aalto wrote:
> I'm getting a segmentation fault when trying to install DerelictGL on my
> linux box. I'm using Tango RC1 with DMD 1.012 and the latest DSSS/Rebuild.
>
> I also tried the following derelict packages and they worked fine:
> derelictutil, derelictsdl, derelictsdlimage and derelictal.
>
>
>
> oaalto-laptop ~> dsss net install derelictgl
> Synchronizing...
> + curl -s -S -k http://svn.dsource.org/projects/dsss/sources/source.list
> -o /home/oaalto/dsss/share/dsss/sources/source.list -z
> /home/oaalto/dsss/share/dsss/sources/source.list
> + curl -s -S -k http://svn.dsource.org/projects/dsss/sources/pkgs.list
> -o /home/oaalto/dsss/share/dsss/sources/pkgs.list -z
> /home/oaalto/dsss/share/dsss/sources/pkgs.list
> + curl -s -S -k
> http://svn.dsource.org/projects/dsss/sources/mirrors.list -o
> /home/oaalto/dsss/share/dsss/sources/mirrors.list -z
> /home/oaalto/dsss/share/dsss/sources/mirrors.list
>
> Working in /tmp/DSSS_derelictgl
> + svn co http://svn.dsource.org/projects/derelict/trunk/DerelictGL
> Checked out revision 254.
> + curl -k http://svn.dsource.org/projects/dsss/sources/derelictgl.diff
> -o derelictgl.diff
> % Total % Received % Xferd Average Speed Time Time Time
> Current
> Dload Upload Total Spent Left
> Speed
> 100 305 100 305 0 0 988 0 --:--:-- --:--:-- --:--:--
> 0
> patching file dsss.conf
>
> Removing DD-derelict-opengl
>
> Removing DD-derelict-opengl
>
>
>
> Installing derelictutil
>
> derelictutil is already installed.
>
>
>
> Installing derelictutil
>
> derelictutil is already installed.
>
>
>
> Installing derelictutil
>
> derelictutil is already installed.
>
>
>
> Installing derelictutil
>
> derelictutil is already installed.
>
>
>
> Installing derelictutil
>
> derelictutil is already installed.
>
>
>
> Installing derelictutil
>
> derelictutil is already installed.
>
>
>
> Installing derelictutil
>
> derelictutil is already installed.
>
> Creating imports for DD-derelict-opengl
>
> Creating imports for DD-derelict-opengl
>
> derelict/opengl => DD-derelict-opengl
> + /home/oaalto/dsss/bin/rebuild -Idsss_imports/ -I. -S./
> -I/home/oaalto/dsss/include/d -S/home/oaalto/dsss/lib/ -oqdsss_objs
> -explicit -lib -full derelict/opengl/extension/ext/color_subtable.d
> derelict/opengl/extension/ext/histogram.d
> derelict/opengl/extension/ext/shared_texture_palette.d
> derelict/opengl/extension/ext/texture_edge_clamp.d
> derelict/opengl/extension/ext/texture_env_dot3.d
> derelict/opengl/extension/ext/separate_specular_color.d
> derelict/opengl/extension/ext/framebuffer_multisample.d
> derelict/opengl/extension/ext/draw_range_elements.d
> derelict/opengl/extension/ext/geometry_shader4.d
> derelict/opengl/extension/ext/texture_mirror_clamp.d
> derelict/opengl/extension/ext/point_parameters.d
> derelict/opengl/extension/ext/depth_bounds_test.d
> derelict/opengl/extension/ext/misc_attribute.d
> derelict/opengl/extension/ext/Cg_shader.d
> derelict/opengl/extension/ext/shadow_funcs.d
> derelict/opengl/extension/ext/texture3D.d
> derelict/opengl/extension/ext/pixel_transform_color_table.d
> derelict/opengl/extension/ext/texture_rectangle.d
> derelict/opengl/extension/ext/rescale_normal.d
> derelict/opengl/extension/ext/compiled_vertex_array.d
> derelict/opengl/extension/ext/multi_draw_arrays.d
> derelict/opengl/extension/ext/multisample.d
> derelict/opengl/extension/ext/blend_minmax.d
> derelict/opengl/extension/ext/framebuffer_blit.d
> derelict/opengl/extension/ext/pixel_buffer_object.d
> derelict/opengl/extension/ext/texture_perturb_normal.d
> derelict/opengl/extension/ext/framebuffer_sRGB.d
> derelict/opengl/extension/ext/cmyka.d
> derelict/opengl/extension/ext/packed_pixels.d
> derelict/opengl/extension/ext/bgra.d
> derelict/opengl/extension/ext/abgr.d
> derelict/opengl/extension/ext/texture_integer.d
> derelict/opengl/extension/ext/packed_float.d
> derelict/opengl/extension/ext/texture_compression_s3tc.d
> derelict/opengl/extension/ext/texture_filter_anisotropic.d
> derelict/opengl/extension/ext/texture_buffer_object.d
> derelict/opengl/extension/ext/blend_color.d
> derelict/opengl/extension/ext/draw_instanced.d
> derelict/opengl/extension/ext/light_texture.d
> derelict/opengl/extension/ext/blend_subtract.d
> derelict/opengl/extension/ext/texture_array.d
> derelict/opengl/extension/ext/texture_compression_rgtc.d
> derelict/opengl/extension/ext/clip_volume_hint.d
> derelict/opengl/extension/ext/four22_pixels.d
> derelict/opengl/extension/ext/vertex_shader.d
> derelict/opengl/extension/ext/texture_env_combine.d
> derelict/opengl/extension/ext/gpu_shader4.d
> derelict/opengl/extension/ext/timer_query.d
> derelict/opengl/extension/ext/framebuffer_object.d
> derelict/opengl/extension/ext/pixel_transform.d
> derelict/opengl/extension/ext/texture_sRGB.d
> derelict/opengl/extension/ext/convolution.d
> derelict/opengl/extension/ext/texture_compression_dxt1.d
> derelict/opengl/extension/ext/vertex_weighting.d
> derelict/opengl/extension/ext/blend_func_separate.d
> derelict/opengl/extension/ext/texture_cube_map.d
> derelict/opengl/extension/ext/draw_buffers2.d
> derelict/opengl/extension/ext/texture_lod_bias.d
> derelict/opengl/extension/ext/stencil_two_side.d
> derelict/opengl/extension/ext/scene_marker.d
> derelict/opengl/extension/ext/coordinate_frame.d
> derelict/opengl/extension/ext/fog_coord.d
> derelict/opengl/extension/ext/stencil_clear_tag.d
> derelict/opengl/extension/ext/gpu_program_parameters.d
> derelict/opengl/extension/ext/blend_equation_separate.d
> derelict/opengl/extension/ext/texture_env_add.d
> derelict/opengl/extension/ext/paletted_texture.d
> derelict/opengl/extension/ext/texture_compression_latc.d
> derelict/opengl/extension/ext/secondary_color.d
> derelict/opengl/extension/ext/fragment_lighting.d
> derelict/opengl/extension/ext/stencil_wrap.d
> derelict/opengl/extension/ext/packed_depth_stencil.d
> derelict/opengl/extension/ext/cull_vertex.d
> derelict/opengl/extension/sgi/color_matrix.d
> derelict/opengl/extension/nv/half_float.d
> derelict/opengl/extension/nv/fence.d
> derelict/opengl/extension/nv/texture_compression_vtc.d
> derelict/opengl/extension/nv/float_buffer.d
> derelict/opengl/extension/nv/parameter_buffer_object.d
> derelict/opengl/extension/nv/texgen_emboss.d
> derelict/opengl/extension/nv/vertex_program.d
> derelict/opengl/extension/nv/geometry_shader4.d
> derelict/opengl/extension/nv/vertex_program1_1.d
> derelict/opengl/extension/nv/vertex_array_range2.d
> derelict/opengl/extension/nv/texture_env_combine4.d
> derelict/opengl/extension/nv/depth_buffer_float.d
> derelict/opengl/extension/nv/occlusion_query.d
> derelict/opengl/extension/nv/texture_rectangle.d
> derelict/opengl/extension/nv/multisample_filter_hint.d
> derelict/opengl/extension/nv/texture_shader.d
> derelict/opengl/extension/nv/vertex_program2.d
> derelict/opengl/extension/nv/vertex_array_range.d
> derelict/opengl/extension/nv/vertex_program3.d
> derelict/opengl/extension/nv/copy_depth_to_color.d
> derelict/opengl/extension/nv/vertex_program4.d
> derelict/opengl/extension/nv/fragment_program.d
> derelict/opengl/extension/nv/texture_expand_normal.d
> derelict/opengl/extension/nv/texgen_reflection.d
> derelict/opengl/extension/nv/blend_square.d
> derelict/opengl/extension/nv/geometry_program4.d
> derelict/opengl/extension/nv/gpu_program4.d
> derelict/opengl/extension/nv/fragment_program_option.d
> derelict/opengl/extension/nv/register_combiners2.d
> derelict/opengl/extension/nv/texture_shader2.d
> derelict/opengl/extension/nv/texture_shader3.d
> derelict/opengl/extension/nv/primitive_restart.d
> derelict/opengl/extension/nv/evaluators.d
> derelict/opengl/extension/nv/framebuffer_multisample_coverage.d
> derelict/opengl/extension/nv/fragment_program2.d
> derelict/opengl/extension/nv/fragment_program4.d
> derelict/opengl/extension/nv/vertex_program2_option.d
> derelict/opengl/extension/nv/point_sprite.d
> derelict/opengl/extension/nv/transform_feedback.d
> derelict/opengl/extension/nv/depth_clamp.d
> derelict/opengl/extension/nv/packed_depth_stencil.d
> derelict/opengl/extension/nv/register_combiners.d
> derelict/opengl/extension/nv/fog_distance.d
> derelict/opengl/extension/nv/pixel_data_range.d
> derelict/opengl/extension/nv/light_max_exponent.d
> derelict/opengl/extension/arb/shadow.d
> derelict/opengl/extension/arb/fragment_program_shadow.d
> derelict/opengl/extension/arb/half_float_pixel.d
> derelict/opengl/extension/arb/texture_env_dot3.d
> derelict/opengl/extension/arb/texture_non_power_of_two.d
> derelict/opengl/extension/arb/texture_mirrored_repeat.d
> derelict/opengl/extension/arb/vertex_shader.d
> derelict/opengl/extension/arb/texture_env_combine.d
> derelict/opengl/extension/arb/vertex_program.d
> derelict/opengl/extension/arb/texture_border_clamp.d
> derelict/opengl/extension/arb/point_parameters.d
> derelict/opengl/extension/arb/vertex_blend.d
> derelict/opengl/extension/arb/matrix_palette.d
> derelict/opengl/extension/arb/occlusion_query.d
> derelict/opengl/extension/arb/texture_rectangle.d
> derelict/opengl/extension/arb/shadow_ambient.d
> derelict/opengl/extension/arb/window_pos.d
> derelict/opengl/extension/arb/fragment_shader.d
> derelict/opengl/extension/arb/fragment_program.d
> derelict/opengl/extension/arb/texture_cube_map.d
> derelict/opengl/extension/arb/multisample.d
> derelict/opengl/extension/arb/pixel_buffer_object.d
> derelict/opengl/extension/arb/shading_language_100.d
> derelict/opengl/extension/arb/transpose_matrix.d
> derelict/opengl/extension/arb/texture_env_crossbar.d
> derelict/opengl/extension/arb/draw_buffers.d
> derelict/opengl/extension/arb/multitexture.d
> derelict/opengl/extension/arb/point_sprite.d
> derelict/opengl/extension/arb/shader_objects.d
> derelict/opengl/extension/arb/texture_env_add.d
> derelict/opengl/extension/arb/texture_compression.d
> derelict/opengl/extension/arb/depth_texture.d
> derelict/opengl/extension/arb/texture_float.d
> derelict/opengl/extension/arb/vertex_buffer_object.d
> derelict/opengl/extension/arb/color_buffer_float.d
> derelict/opengl/extension/sgis/generate_mipmap.d
> derelict/opengl/extension/hp/convolution_border_modes.d
> derelict/opengl/extension/ati/vertex_attrib_array_object.d
> derelict/opengl/extension/ati/text_fragment_shader.d
> derelict/opengl/extension/ati/texture_mirror_once.d
> derelict/opengl/extension/ati/vertex_array_object.d
> derelict/opengl/extension/ati/shader_texture_lod.d
> derelict/opengl/extension/ati/envmap_bumpmap.d
> derelict/opengl/extension/ati/draw_buffers.d
> derelict/opengl/extension/ati/vertex_streams.d
> derelict/opengl/extension/ati/texture_compression_3dc.d
> derelict/opengl/extension/ati/separate_stencil.d
> derelict/opengl/extension/ati/texture_float.d
> derelict/opengl/extension/ati/fragment_shader.d
> derelict/opengl/extension/ati/pn_triangles.d
> derelict/opengl/extension/ati/element_array.d
> derelict/opengl/extension/ati/texture_env_combine3.d
> derelict/opengl/extension/ati/map_object_buffer.d
> derelict/opengl/extension/loader.d derelict/opengl/glfuncs.d
> derelict/opengl/gl.d derelict/opengl/glext.d derelict/opengl/gl20.d
> derelict/opengl/gl12.d derelict/opengl/gl21.d derelict/opengl/gl13.d
> derelict/opengl/gl14.d derelict/opengl/gltypes.d derelict/opengl/gl15.d
> derelict/opengl/glx.d -oflibSDD-derelict-opengl.a
> Segmentation fault
> Command /home/oaalto/dsss/bin/rebuild returned with code 256, aborting.
I'll add a ticket for this later today, when/if I get a chance.
- Gregor Richards
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