Entice Designer 0.8.2 release

Saaa empty at needmail.com
Tue Apr 24 03:30:04 PDT 2007


>
> Except from what I understand, ultimately they got it so it _does_ work in 
> a window just like it does in XP:
>
> Found this from a quick search:
> http://blogs.msdn.com/winperf/archive/2007/04/04/opengl-and-windows-vista.aspx
> """
> Another thing that has left a lot of people confused has been around 
> OpenGL applications and how they work with the new desktop composition 
> system, called DWM. DWM is implemented using Direct3D 9, and as such it 
> was originally thought that OpenGL applications could not interoperate 
> with DWM and DWM would need to shut down in the presence of an OpenGL 
> application. This is not the case. Windows Vista provides a mechanism for 
> hardware vendors to use to integrate an OpenGL application with DWM, which 
> acts in the exact same manner as D3D9 and GDI integration with DWM via 
> shared surfaces (a new feature of WDDM).
> """
>
> So in the end it sounds like all's right with the world.  Except this 
> lingering bad taste in my mouth.  Even if they didn't do it this time, it 
> shows that Microsoft is willing to make OpenGL (and by extension any 
> not-invented-here API) a 2nd class citizen at the drop of a hat.
>
> --bb

That it lingers a bitter taste in your mouth is a good example of how 
microsoft is looked at :)
How does 'making everything work nicely even though they didn't have to' 
make you think they were willing to make OpenGL a 2th class citizen?
The whole confusion started when microsoft announced the use of dx10 for the 
ui and people expecting they would probably drop OpenGL as this seemed the 
easiest option for microsoft.
You can't expect them to use OpenGL as obviously microsoft thinks dx10 is 
best..
And in the end it still doesn't work like in XP: it is like wine does dx: 
translating all calls.





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