[OT] Vista

Bruno Medeiros brunodomedeiros+spam at com.gmail
Tue Apr 24 09:45:12 PDT 2007


Daniel Keep wrote:
> 
> Saaa wrote:
>> I didn't hear anything about drm being the cause of crappy creative drivers, 
>> I thought it was this:
>> http://www.openal.org/openal_vista.html
> 
> Basically, MS changed the whole audio stack over to software-only and
> just uses the soundcard as a DAC *because* of the DRM stuff.  DRM isn't
> the technical reason why soundcard's got demoted, but it *is* the
> motivation.
> 
>> DirectX 10 is really great and it really seems to be made for the hardware 
>> iso the other way around.
>> I think http://channel9.msdn.com/Showpost.aspx?postid=146749 gives really 
>> good examples of the same new approach.
>> (Its an interesting talk in itself although being a tad long ;)
>> These small differences are really hard to see and extremely hard to 
>> market...
>> Like HyperThreading: Its not always faster and even slower at times, but 
>> talking about system responsiveness it beats a single core without a doubt.
> 
> Yeah, but if I write for DX10, it runs on... Vista.  Only.  Not even XP.
>   When I found out that Alan Wake was Vista only, I was *seriously*
> pissed off.  I was *really* looking forward to that after Max Payne 1
> and 2.  I'm not going to forgive Microsoft for that one easily.
> 
> As for development, I think I'll just wait for OpenGL 3.0 (I think it's
> 3.0) which will run on pretty much everything, and IIRC be pretty damn
> close to DX10 anyway.  And anything that doesn't run OpenGL will
> probably run ES :P
> 
>> I didn't know where to move this discussion. But I would like to know the 
>> ideas of those who know more than me...
>> The choice of OS is important enough.
> 
> Yeah; threads on these NGs tend to get off track sometimes.  Maybe we
> should just make a digitalmars.D.offtopic group :P
> 
> 	-- Daniel
> 

What?? Say it ain't so :(
The Max Payne series were (are!) awesome games!

-- 
Bruno Medeiros - MSc in CS/E student
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D



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