[OT] Vista
Bruno Medeiros
brunodomedeiros+spam at com.gmail
Tue Apr 24 09:45:12 PDT 2007
Daniel Keep wrote:
>
> Saaa wrote:
>> I didn't hear anything about drm being the cause of crappy creative drivers,
>> I thought it was this:
>> http://www.openal.org/openal_vista.html
>
> Basically, MS changed the whole audio stack over to software-only and
> just uses the soundcard as a DAC *because* of the DRM stuff. DRM isn't
> the technical reason why soundcard's got demoted, but it *is* the
> motivation.
>
>> DirectX 10 is really great and it really seems to be made for the hardware
>> iso the other way around.
>> I think http://channel9.msdn.com/Showpost.aspx?postid=146749 gives really
>> good examples of the same new approach.
>> (Its an interesting talk in itself although being a tad long ;)
>> These small differences are really hard to see and extremely hard to
>> market...
>> Like HyperThreading: Its not always faster and even slower at times, but
>> talking about system responsiveness it beats a single core without a doubt.
>
> Yeah, but if I write for DX10, it runs on... Vista. Only. Not even XP.
> When I found out that Alan Wake was Vista only, I was *seriously*
> pissed off. I was *really* looking forward to that after Max Payne 1
> and 2. I'm not going to forgive Microsoft for that one easily.
>
> As for development, I think I'll just wait for OpenGL 3.0 (I think it's
> 3.0) which will run on pretty much everything, and IIRC be pretty damn
> close to DX10 anyway. And anything that doesn't run OpenGL will
> probably run ES :P
>
>> I didn't know where to move this discussion. But I would like to know the
>> ideas of those who know more than me...
>> The choice of OS is important enough.
>
> Yeah; threads on these NGs tend to get off track sometimes. Maybe we
> should just make a digitalmars.D.offtopic group :P
>
> -- Daniel
>
What?? Say it ain't so :(
The Max Payne series were (are!) awesome games!
--
Bruno Medeiros - MSc in CS/E student
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D
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