Mayhem Intergalactic: First commercial game written in D?

janderson askme at me.com
Sat Dec 8 15:56:20 PST 2007


Chris P. wrote:
> John Reimer wrote:
>> Ho!  The game of "Risk" in space! Great idea! :-)
>>
>> I tried the demo and think it's great little game!  I like the 
>> uncomplicated interface and strangely immersive experience.  That music 
>> certainly sets the mood too.
> 
> Thanks! Yes, I've had several people comment that it's a surprisingly
> engaging game despite (or perhaps because of) the simple mechanics.
> 
> The music has divided opinions - seems you either like it or hate it!
> Still, that's why there's an options screen to turn it off.
> 
> 
>> You could probably port such a concept successfully to a pda 
>> device too if D ever gets there (officially).
> 
> Heh. We'll see. Merely porting it to the Mac was tiresome enough, and I
> don't own a PDA, so... :-)
> 
> Oh, and it uses OpenGL, which is a bit of a downer for handheld devices.
> I could rewrite the renderer to use a 2D blitter of course, but it would
> be a bit of work.
> 
> It would be cool though!
> 
> Cheers,
> Chris


I think the iPhones use a version of openGL.

-Joel



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