Mayhem Intergalactic: First commercial game written in D?

Kirk McDonald kirklin.mcdonald at gmail.com
Wed Dec 12 16:04:12 PST 2007


Chris P. wrote:
> I'd say the biggest problem I encountered was a chronic lack of library
> support. No matter how great a language is - and D is a great language -
> you won't get anywhere if you can't do anything useful with it, quickly.
> For *any* conceivable common task, I should be able to drop a
> (preferably native, preferably not GPL or LGPL) library straight in and
> get on writing new code, instead of having to write the world's 10
> millionth textbox or XML parser. I actually ended up using ini files
> instead of XML files, simply because there was a great ini file parsing
> module available and I wasn't able to find a good enough XML library at
> the time that I needed it (about two years ago).
> 

Mind if I ask which ini file parser you're referring to? :-)

-- 
Kirk McDonald
http://kirkmcdonald.blogspot.com
Pyd: Connecting D and Python
http://pyd.dsource.org



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