OT: Started a blog about D, OpenGL and SDL

Olli Aalto oaalto at gmail.com
Fri Jan 26 00:06:17 PST 2007


Mike Parker wrote:
> Olli Aalto wrote:
>> Mike Parker wrote:
> 
>> By any chance do you know what needs to be done for derelict's SDL to 
>> work on a mac? I have one and I've probably got some time during the 
>> weekend, so I could give it a shot. I just need to know a little bit 
>> more of the problem.
>>
>> O.
> 
> Apparently SDL_main does some sort of trickery that is a necessity, so 
> just loading in the SDL framework isn't enough to run an SDL app. 
> Whatever SDL_main is doing needs to be done by Derelict as well. I find 
> that rather poor design. IMO SDL_main should only be a convenience, not 
> a necessity, and any setup should be handled in SDL_Init. But, nothing I 
> can do about that.
> 
> Derelict should be playing nice with GDC. Anders submitted a patch a 
> while ago to make it do so. I suppose it's working, because the last 
> time someone tried to get Derelict up and running on the Mac they got 
> things compiling (then got bit by the SDL_main problem).
> 
> The only other concern is Bud. If Bud isn't working on the Mac, then 
> that means we'll need a Makefile system to build the Derelict libs. So a 
> priority of anyone getting working on Macifying Derelict should be to 
> get Bud functioning first.
> 
> As you can see, it's a bit of an involved task :)

Grrrrreeaat. =)

I'll at least install gdc on my powerbook and play around, see if 
something useful comes of it.

O.



More information about the Digitalmars-d-announce mailing list