Text rendering tutorial at DMedia

Deewiant deewiant.doesnotlike.spam at gmail.com
Thu Jun 28 09:55:27 PDT 2007


Tom S wrote:
> It uses D, OpenGL and FreeType 2 for Unicode text rendering with
> subpixel anti-aliasing, kerning, custom LCD filtering and on-demand
> glyph caching.
> 
> http://dmedia.dprogramming.com/?n=Tutorials.TextRendering1
> 
> Let me know what you think!
> Cheers :)
> 

Nice. I've been hoping for something like this ever since I first saw some
screenshots on, IIRC, your FragBots page, about a year ago.

I've always been annoyed with bitmap fonts as well, and been frustrated with my
attempts to get FreeType to work: it's pretty much the lowest level library for
this stuff, but the few good wrappers that exist are either for C++ or
long-abandoned projects (or both). It's good that you've made a library which:
	- is in D
	- uses FreeType 2
	- has Unicode support
	- does all that fancy stuff which I could never bother to figure out
	- actually considers issues like not supporting a certain level of OpenGL

Haven't played around with it yet, though, but my comments hold if the tutorial
isn't overstating your accomplishments. ;-)

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