Monster - a game programming language

renoX renosky at free.fr
Fri Sep 7 11:04:52 PDT 2007


Nicolay Korslund a écrit :
> Greetings my fellow D-icans!
> 
> The first release - version 0.1 - of the Monster programming language
> is now available at http://monster.snaptoad.com
> 
> Monster is a rather ambitious project of mine - it is a game
> scripting language based on D syntax and written entirely in D. To
> run Monster scripts, you first compile the scripts to byte code, and
> then link the VM into your program and run them there. This lets you
> integrate the scripts into your program or game, and basically makes
> your program an extension of the language VM. Monster includes some
> advanced features, such as states 

Could you explain what you mean by 'states' here?
For me a state is when you assign a value to a variable which isn't what 
I would call an 'advanced feature'..

renoX

> and (cooperative) multithreading.
> The concept is similar to UnrealScript, except that it is not bound
> to any specific engine (and that it is based on superior D syntax
> <g>.)
> 
> Note that this is a pre-alpha release, and most features you would
> need to actually use the language (such as inheritance and memory
> allocation) are not implemented yet. There are some compilable
> examples on the web site, though.
> 
> -Nico



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