GalaxyCrusade, a Game+Engine completely from scratch in D
Extrawurst
spam at extrawurst.org
Mon Sep 17 05:09:12 PDT 2007
Hey i just wanted to announce a game project i have been working on
recently. It started as a student project and what u can see on the
screenshots of our website is the state we reached in just 3weeks of work.
http://www.galaxy-crusade.de
ok well i posted the announce in this newsgroup basically because it is
completely written in D from scratch. i also have to confess that i used
D2.003 which btw. worked perfectely fine for me (yes i used the new
const). yes it could have been dangerious, but i think in that cause i
would have been able to convert it to D1.x back again. Anyway it worked
without a bigger problem(just the one Bug that makes compiling with
(O)ptimization impossible [bugzilla #1437] which is the same for the
D1.x series).
So from now on i am perfectly sure that D has a great future in
realtime-simulation programming, cause with FAR less effort(in
comparisson to C++ which i have to code for years and in my job) i was
able to put together:
- a super scalable networking engine
->supporting reliable messages aswell as unreliable fast sent messages
- a graphics engine that is completely OOP and still damn fast. (based
on OGL)
- complete platform indipendent system. which compiled without any
adjustments on Linux on first try.
- best structured engine ever cause i was able to write templates first
time in my life cause in D i actually understood it.
- .... i could go on like forever i just fell in love with D even more... ;)
so please take a look on the homepage and the screenshots and be patient
with the Demo i will upload in the next days.
i am looking forward for some feedback.
Stephan aka Extrawurst
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