GalaxyCrusade, a Game+Engine completely from scratch in D
Mike Parker
aldacron71 at yahoo.com
Mon Sep 17 06:41:02 PDT 2007
Extrawurst wrote:
> Bill Baxter schrieb:
>> Looks great!
> thanks a lot. i will forward that to the involved artitst ;)
>> You should ;-) Go on more about how D worked for you, I mean. And
>> also maybe throw in anything you ran into that was difficult.
>> Basically it would be great if you could write up a postmortem of the
>> project that focus on how the choice of D helped or hindered your
>> project. Then maybe submit it to Gamasutra, or to the Game Developers
>> Conference.
> well thats kind of a good idea. is there any formal spec how to write a
> postmortem ? i never did yet. or do i just write down why i did some
> central dicissions (e.g using D) and what problems appeared and so on ?
Take a loot at the postmortems published by Gamasutra
(http://gamasutra.com/php-bin/article_display.php?category=5). They all
follow the same format:
* a brief introduction describing the project
* What Went Right section, with 5 items
* What Went Wrong section, with 5 items
* Summary
If you are going to submit to them, that's the format you'll have to
follow. If you only just put it up on your web site, it's still a good
format to follow, but then you aren't restricted to only 5, or required
to come up with as many as 5 (depending on how you look at it)
right/wrong items.
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