GalaxyCrusade, a Game+Engine completely from scratch in D

Mike Parker aldacron71 at yahoo.com
Mon Sep 17 06:41:02 PDT 2007


Extrawurst wrote:
> Bill Baxter schrieb:
>> Looks great!
> thanks a lot. i will forward that to the involved artitst ;)
>> You should ;-) Go on more about how D worked for you, I mean.  And 
>> also maybe throw in anything you ran into that was difficult.  
>> Basically it would be great if you could write up a postmortem of the 
>> project that focus on how the choice of D helped or hindered your 
>> project.  Then maybe submit it to Gamasutra, or to the Game Developers 
>> Conference.
> well thats kind of a good idea. is there any formal spec how to write a 
> postmortem ? i never did yet. or do i just write down why i did some 
> central dicissions (e.g using D) and what problems appeared and so on ?

Take a loot at the postmortems published by Gamasutra 
(http://gamasutra.com/php-bin/article_display.php?category=5). They all 
follow the same format:

* a brief introduction describing the project
* What Went Right section, with 5 items
* What Went Wrong section, with 5 items
* Summary

If you are going to submit to them, that's the format you'll have to 
follow. If you only just put it up on your web site, it's still a good 
format to follow, but then you aren't restricted to only 5, or required 
to come up with as many as 5 (depending on how you look at it) 
right/wrong items.



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