Blaze - A 2D Rigid Body Dynamics Engine

Mason Green mason.green at gmail.com
Sun Feb 17 06:37:55 PST 2008


The Blaze Development Team is proud to present:

Blaze: A light-weight, 2D rigid body dynamics engine, based loosely on the
Glaze, Chipmunk, and Box2D projects. Blaze's goal is to implement a real time,
continuous collision detection, and physics game engine library.

Implemented: Sequential Impulse (SI) solver, stacking, non-convex models via.
partitioning and covering.

To do: Joints, continuous collision detection, and much more!

This project will serve as a stable physics game library, and maintain a
branch for experimental, bleeding edge development.

Project home: http://www.dsource.org/projects/blaze

~Mason Green (zzzzrrr)



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