Blaze - A 2D Rigid Body Dynamics Engine

Bill Baxter dnewsgroup at billbaxter.com
Sun Feb 17 07:04:00 PST 2008


Mason Green wrote:
> The Blaze Development Team is proud to present:
> 
> Blaze: A light-weight, 2D rigid body dynamics engine, based loosely on the
> Glaze, Chipmunk, and Box2D projects. Blaze's goal is to implement a real time,
> continuous collision detection, and physics game engine library.
> 
> Implemented: Sequential Impulse (SI) solver, stacking, non-convex models via.
> partitioning and covering.
> 
> To do: Joints, continuous collision detection, and much more!
> 
> This project will serve as a stable physics game library, and maintain a
> branch for experimental, bleeding edge development.
> 
> Project home: http://www.dsource.org/projects/blaze
> 
> ~Mason Green (zzzzrrr)
> 

Pretty sweet!

You might want to also mention that it requires Tango.
(fromUtf8z needs to be changed to fromStringz in RunDemos.d for SVN tango)

--bb


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