OpenMW, an open morrowind reimplementation

Nicolay Korslund korslund at gmail.com
Fri Jun 6 00:20:31 PDT 2008


Hi guys.

I'd like to announce a project I've been working on for some time - an open
source reimplementation of Morrowind. I've called it OpenMW, see
http://openmw.snaptoad.com

OpenMW is written almost completely in D, with some minor parts in C++
to interface with libraries. I'm using Ogre for graphics, and there's already
a discussion going (with screenshots) at
http://www.ogre3d.org/phpBB2/viewtopic.php?p=288886

My hope is that this project will make D more visible in the game dev
community, and prove that D has merit in that field.

One specific thing is that it connects D code with Ogre and other C++
libraries. Even though this is done in a way that is very specific to
openmw, it show that it can be done without much problem. (In fact it
isn't hard at all, the interface is not a complete low-level wrapper but
a small set of "medium-level" functions using extern(C). It will be even
easier with D2.0-style C++ linkage.)

For more info and shots, check http://openmw.snaptoad.com . Note
that it's still in a very early stage of development though.

Nico


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