OpenMW, an open morrowind reimplementation

Jarrett Billingsley kb3ctd2 at yahoo.com
Fri Jun 6 06:33:05 PDT 2008


"Nicolay Korslund" <korslund at gmail.com> wrote in message 
news:g2aofv$2nl7$1 at digitalmars.com...
> Hi guys.
>
> I'd like to announce a project I've been working on for some time - an 
> open
> source reimplementation of Morrowind. I've called it OpenMW, see
> http://openmw.snaptoad.com
>
> OpenMW is written almost completely in D, with some minor parts in C++
> to interface with libraries. I'm using Ogre for graphics, and there's 
> already
> a discussion going (with screenshots) at
> http://www.ogre3d.org/phpBB2/viewtopic.php?p=288886
>
> My hope is that this project will make D more visible in the game dev
> community, and prove that D has merit in that field.
>
> One specific thing is that it connects D code with Ogre and other C++
> libraries. Even though this is done in a way that is very specific to
> openmw, it show that it can be done without much problem. (In fact it
> isn't hard at all, the interface is not a complete low-level wrapper but
> a small set of "medium-level" functions using extern(C). It will be even
> easier with D2.0-style C++ linkage.)
>
> For more info and shots, check http://openmw.snaptoad.com . Note
> that it's still in a very early stage of development though.

Effing sweet! 




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