OpenMW, an open morrowind reimplementation

Saaa empty at needmail.com
Sat Jun 7 03:57:36 PDT 2008


> I guess he means Ogre uses Win32-api+D3D under windows where Win32-api
> is responsible for window creation and D3D for graphic rendering. under 
> SDL+OGL, SDL is the part creating window and some other stuff aswell. 
> DirectX alone cannot exist, since it cannot create windows and those 
> necessary things.

Yeah, my bad, I thought some part of DX could create a window.

>
>> I'm also interested in using OpenAL
>>
> You can take a look at the ArcLib Project for a start. It has a 
> SoundSystem build around OpenAL. For 3DSound it is not much more of work.
ArcLib looks interesting, what is the advantage of using it for sound only 
in
comparison with using derelict and raw OpenAL? 




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