Tango conference 2008 - Tomasz Stachowiak DDL talk

Saaa empty at needmail.com
Wed Nov 19 02:10:24 PST 2008


"Bill Baxter" <wbaxter at gmail.com> wrote in message 
news:mailman.14.1227086510.22690.digitalmars-d-announce at puremagic.com...
> On Wed, Nov 19, 2008 at 3:58 PM, Saaa <empty at needmail.com> wrote:
>>>> One last simple thing: In the Molly Rocket talk about immediate-mode 
>>>> guis
>>>> a
>>>> comment is made
>>>> about some games not holding true to the convention that releasing the
>>>> mouse
>>>> away from the
>>>> clicked button will not result in button click.
>>>> ...
>>>> 3. faulty clicks are not that damaging
>>>
>>> Oops, I just used my one-time super awesome buff trinket that I was
>>> saving for Kil'jaeden _when I was fighting a trash mob_.
>>>
>>> It might not be damaging to your computer or data, but it can sure be
>>> frustrating in the game ;)
>>
>> Well, I mentioned it as an indirect poll :)
>> So, you'd rather have the conventional buttons ingame?
>> And, which were the games in which the unconventional way was actually
>> frustrating you?
>
> I strongly disagree with the notion that good usability principles in
> a "game UI" somehow differ from usability principles that apply to
> "regular UI".   UI principles are universal.  It doesn't suddenly
> become ok to throw UI principles out the window because the interface
> happens to be used for shooting little digital green space aliens.
> It's still an interface, and a human still has to use it.   And,
> really, gamers are some of the most sensitive people in the world when
> it comes to UI.  Ever heard gamers griping about how the graphics of
> some game are nice but they threw it in the dustbin after a day
> because the controls are too sloppy?
>
> --bb

I strongly agree with the notion that good usability principles in
a "game UI" somehow differ from usability principles that apply to
"regular UI".   UI principles are not universal. It doesn't suddenly
become ok to not think about UI priciples because the interface
happens to be used for shooting little digital green space aliens.
It's still an interface, and a human still has to use it.   And,
really, gamers are some of the most sensitive people in the world when
it comes to UI.  Ever heard gamers griping about how the graphics of
some game are nice but they threw it in the dustbin after a day
because the controls are too sloppy?
:)
Seriously,
I just asked whether you'd always want that kind of button behaviour
or that some situations (like certain games for instance) require a
different principle. I said that speed might be a reason to do this.
I think you vote no :)

-- Saa




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