Blaze 2.0

Jarrett Billingsley jarrett.billingsley at gmail.com
Mon Mar 16 16:38:51 PDT 2009


On Mon, Mar 16, 2009 at 3:44 PM, Mason Green <mason.green at gmail.com> wrote:
> Blaze 2.0, a 2D game physics engine based on Box2D, is finally here.  The testBed examples have been completely overhauled with Hybrid and Dog!
>
> Project page:
> http://www.dsource.org/projects/blaze/wiki/WikiStart
>
> Testbed examples (win32 binary):
> http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip
>
> I've taken a stab at writing a `getting started` section on the wiki, with clear (hopefully) instructions on how to compile. Comments, suggestions, contributions, and bug reports are appreciated in the dsource forum.
>

I get really strange performance.  It runs.. choppy.  Not slow
framerate, just really choppy, in a nondeterministic manner.  The
Hybrid controls are also incredibly sensitive - one button press sets
them to absurdly large/small values, usually freezing/crashing the
app.

My computer should be able to more than handle this.  It's a dual-core
Athlon X2 4600+.


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