Blaze 2.0
Bill Baxter
wbaxter at gmail.com
Mon Mar 16 18:24:29 PDT 2009
On Tue, Mar 17, 2009 at 8:38 AM, Jarrett Billingsley
<jarrett.billingsley at gmail.com> wrote:
>
> On Mon, Mar 16, 2009 at 3:44 PM, Mason Green <mason.green at gmail.com> wrote:
> > Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The testBed examples have been completely overhauled with Hybrid and Dog!
> >
> > Project page:
> > http://www.dsource.org/projects/blaze/wiki/WikiStart
> >
> > Testbed examples (win32 binary):
> > http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip
> >
> > I've taken a stab at writing a `getting started` section on the wiki, with clear (hopefully) instructions on how to compile. Comments, suggestions, contributions, and bug reports are appreciated in the dsource forum.
> >
>
> I get really strange performance. It runs.. choppy. Not slow
> framerate, just really choppy, in a nondeterministic manner. The
> Hybrid controls are also incredibly sensitive - one button press sets
> them to absurdly large/small values, usually freezing/crashing the
> app.
>
> My computer should be able to more than handle this. It's a dual-core
> Athlon X2 4600+.
The video card you have, and which drivers you are using for it, might
be more relevant factors than the speed of your CPU.
--bb
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