Blaze 2.0

Bill Baxter wbaxter at gmail.com
Mon Mar 16 18:24:29 PDT 2009


On Tue, Mar 17, 2009 at 8:38 AM, Jarrett Billingsley
<jarrett.billingsley at gmail.com> wrote:
>
> On Mon, Mar 16, 2009 at 3:44 PM, Mason Green <mason.green at gmail.com> wrote:
> > Blaze 2.0, a 2D game physics engine based on Box2D, is finally here.  The testBed examples have been completely overhauled with Hybrid and Dog!
> >
> > Project page:
> > http://www.dsource.org/projects/blaze/wiki/WikiStart
> >
> > Testbed examples (win32 binary):
> > http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip
> >
> > I've taken a stab at writing a `getting started` section on the wiki, with clear (hopefully) instructions on how to compile. Comments, suggestions, contributions, and bug reports are appreciated in the dsource forum.
> >
>
> I get really strange performance.  It runs.. choppy.  Not slow
> framerate, just really choppy, in a nondeterministic manner.  The
> Hybrid controls are also incredibly sensitive - one button press sets
> them to absurdly large/small values, usually freezing/crashing the
> app.
>
> My computer should be able to more than handle this.  It's a dual-core
> Athlon X2 4600+.

The video card you have, and which drivers you are using for it, might
be more relevant factors than the speed of your CPU.

--bb


More information about the Digitalmars-d-announce mailing list