Blaze 2.0

Jarrett Billingsley jarrett.billingsley at gmail.com
Mon Mar 16 19:56:22 PDT 2009


On Mon, Mar 16, 2009 at 7:38 PM, Jarrett Billingsley
<jarrett.billingsley at gmail.com> wrote:
> On Mon, Mar 16, 2009 at 3:44 PM, Mason Green <mason.green at gmail.com> wrote:
>> Blaze 2.0, a 2D game physics engine based on Box2D, is finally here.  The testBed examples have been completely overhauled with Hybrid and Dog!
>>
>> Project page:
>> http://www.dsource.org/projects/blaze/wiki/WikiStart
>>
>> Testbed examples (win32 binary):
>> http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip
>>
>> I've taken a stab at writing a `getting started` section on the wiki, with clear (hopefully) instructions on how to compile. Comments, suggestions, contributions, and bug reports are appreciated in the dsource forum.
>>
>
> I get really strange performance.  It runs.. choppy.  Not slow
> framerate, just really choppy, in a nondeterministic manner.  The
> Hybrid controls are also incredibly sensitive - one button press sets
> them to absurdly large/small values, usually freezing/crashing the
> app.
>
> My computer should be able to more than handle this.  It's a dual-core
> Athlon X2 4600+.
>

I've tried messing with all my driver's 3D settings to no effect.

The framerate is like.. like it's running at 60fps, and then it'll
just skip a bunch of frames.  Like it suddenly processed way faster
than the screen was able to update.  It does this constantly - just
switching between normal speed and super-fast a few times a second at
seemingly random intervals.


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