Blaze 2.0

Brian digitalmars at brianguertin.com
Wed Mar 18 23:50:25 PDT 2009


On Tue, 17 Mar 2009 18:54:23 -0400, Mason Green wrote:

> Brian wrote:
>> I don't know how different Blaze 2.0 is from the version i had, but
>> I'll take a look when I get a chance and see if I can be of any help. 
>> I'm using Box2D for the time being because there were still GC issues,
>> but I'm very excited about "smoothed partial hydrodynamics" and
>> non-convex models/partitioning.
> 
> Blaze 2.0 is 90% Box2D, using all the same algorithms for the CPU
> intensive tasks.  All I did was add smoothed particle dynamics, and
> force generators from the Motor2 engine. The new version is much, much
> different from Blaze 1.0.
> 
> Motor2 has a few other features that I may eventually incorporate, but
> as I mentioned, for all practical purposes Blaze 2.0 is pretty much a
> straight port of Box2D.
> 
> Performance should be on par with the Java and Action Script variants of
> Box2D, aside from their more efficient garbage collectors. If there are
> D specific tricks I can use to speed up the engine, I would definitely
> appreciate the help and/or contribution.

That sounds good. I'll see if I can do a nice 3 way comparison between 
box2d and blaze 1.0/2.0 and also see if I can find any speedups. I don't 
have much time to spare unfortunately.


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