Crash handler with stack trace

Vladimir Panteleev thecybershadow at gmail.com
Sun Sep 20 04:26:44 PDT 2009


On Sun, 20 Sep 2009 08:25:30 +0300, Jeremie Pelletier <jeremiep at gmail.com>  
wrote:

>> I'm curious about the runtime project of yours :o Can you shed a bit of
>> the secret? How will it compare to druntime? What's the target audience?
>> Does it have anything to do with 'meshes and textures'? ;)
>
> [snip]

This is cool stuff. I'd be very interested in finding out how you handled  
memory management / garbage collection. Or have you used the standard GC  
that comes with Phobos/Tango?

-- 
Best regards,
  Vladimir                          mailto:thecybershadow at gmail.com


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