Crash handler with stack trace

Denis Koroskin 2korden at gmail.com
Wed Sep 23 11:52:23 PDT 2009


On Wed, 23 Sep 2009 20:03:47 +0400, Jarrett Billingsley  
<jarrett.billingsley at gmail.com> wrote:

> On Wed, Sep 23, 2009 at 11:58 AM, bearophile <bearophileHUGS at lycos.com>  
> wrote:
>> Leandro Lucarella:
>>
>>> Blaze is an engine AFAIK, not a program. And an engine to build games
>>> AFAIK, and game aren't usually a good candidate for benchmarking since
>>> they can't be automated.
>>
>> Blaze is a program that simulates 2D physics written in D.
>> http://www.dsource.org/projects/blaze
>> It's an engine, but it comes with an extensive demo that is and can be  
>> used as benchmark. So I think it can be used for your purposes (but I  
>> don't know how many memory allocations it performs).
>
> It performs *way too fucking many*. ;) Which, I suppose, would make it
> a good GC benchmark.


A game engine that does *any* allocations per frame?
My employer would kill me for writing something like that!


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