SQLite 3.6.23.1 wrapper + connector

awishformore awishformore at gmail.com
Mon Jul 19 16:37:10 PDT 2010


Am 19.07.2010 21:34, schrieb Rory McGuire:
> On Mon, 19 Jul 2010 20:39:35 +0200, awishformore
> <awishformore at gmail.com> wrote:
>
>> Am 19.07.2010 17:50, schrieb Johannes Pfau:
>>> On 19.07.2010 00:44, awishformore wrote:
>>>> Hello there.
>>>>
>>>> I've converted the .h file of the latest SQLite version to .d and I
>>>> thought I'd let the world know (as suggested on IRC ;). Maybe it will
>>>> save someone some work.
>>>>
>>>> I've also written a nice connector class that wraps all the C functions
>>>> for convenient use in your application. It's very basic, but I will
>>>> probably add more features (like automatic preparation of statements
>>>> and
>>>> automatic caching of several prepared statements) later.
>>>>
>>>> For the time being both files are included in the download:
>>>> http://nexunity.com/sqlite4d.rar
>>>>
>>>> I'm pretty new to this kind of stuff, so what I did to get it to work
>>>> was compiling the latest SQLite dll from source with dmc and then link
>>>> the .obj file into my app ( http://nexunity.com/sqlite3.obj ).
>>>>
>>>> I'm sure there is a better way like compiling it as static lib (dmc
>>>> complained about no entry point) or having some kind of other file to
>>>> link into your app in order for it to compile and then use the dll. I
>>>> however couldn't figure it out and it works for me. Don't hesitate to
>>>> teach me nonetheless.
>>>>
>>>> Any kind of feedback is always appreciated.
>>>>
>>>> Greetings, Max.
>>> Nice work!
>>>
>>> I'm by no means an expert in d, but I wonder whether the following in
>>> the connector could cause troubles:
>>> --------------------------------------
>>> int open(string db_name)
>>> {
>>> return sqlite3_open_v2(cast(char*)db_name,
>>> --------------------------------------
>>>
>>> I always thought just casting to the pointer type isn't really safe. I
>>> guess you should use std.strings toStringz.
>>>
>>> (Off topic: std.strings toStringz uses the GC to store the c string. Now
>>> if I passed the returned pointer to a C function, but didn't store a
>>> reference in the D program, couldn't that c string get collected while
>>> the c library would expect it to be still there?)
>>
>> Hello there.
>>
>> I'm not an expert for anything related to programming, but I'm pretty
>> sure the string/char[]/char* isn't needed by SQLite after the function
>> returns, as you will always be using the sqlite4 object pointer.
>>
>> As for the issue about null-terminated C strings, I was initially
>> expecting this to not work, but tried anyway. I guess this has to do
>> with the fact that SQLite interprets the char* as UTF-8, which is what
>> D uses. With only a few lines of code, UTF-16 would also work with the
>> wrapper by the way, but I won't ever use it, so I didn't bother.
>>
>> I added quite a few unit tests to the file in order to verify stuff
>> like this and all of them seem to pass without the slightest issue and
>> there are no memory leaks either, so I'm assuming that at least the
>> basic functionality of my connector class is absolutely safe to use.
>>
>> The only thing I changed except for the unit tests is the
>> ptrtostr/ptrtoblob to access the pointer like an array instead of a
>> while loop and the else -> else static if(T==sqlite3_value*) to ensure
>> a valid parameter is always passed.
>>
>> Greetings, Max.
>>
>
> Did you test with a string that was not in the code itself, e.g. from a
> config file?
> String literals are null terminated so you wouldn't have had an issue if
> all your strings were literals.
> Utf8 doesn't contain the string length, so you will run in to problems
> eventually.
>
> You have to use toStringz or your own null terminator. Unless of course
> you know that the function will always be
> taking string literals. But even then leaving something like that up to
> the programmer to remember is not exactly
> fool proof.
>
> Enjoy.
> ~Rory

Hey again and thanks for the hint. I tried finding something on the DM 
page about string literals being null terminated and while the section 
about string literals didn't even mention it, it was said some place else.

That explains why using string literals works even though I expected it 
to fail. It's indeed good to know and adding std.string.toStringz is 
probably a good idea ;). Thanks.

Greetings, Max.


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