MinPSPW supports D

Nick Sabalausky a at a.a
Thu Oct 28 22:12:31 PDT 2010


"Denis Koroskin" <2korden at gmail.com> wrote in message 
news:op.vlbmgmt2o7cclz at korden-pc...
> On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu 
> <SeeWebsiteForEmail at erdani.org> wrote:
>
>> Found this with google alert:
>>
>> http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/
>>
>>
>> Andrei
>
> I used D to code for my PSP almost two years ago with these tools 
> (GDC/D1):
> http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html

About three and a half years ago another guy and I got GDC/D1 working 
(...sort of...) on GameBoy Advance:
https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman

The downside is there was abolutely no phobos/tango/druntime whatsoever, so 
a bunch of language features like structs and classes were unusable. But I 
got a trivial sample app running.

D is perfect for these sorts of systems. It's been years since I've actually 
had any time for homebrew, but back when I did I would have loved to have 
been able to use a fully-functional D (even if it was sans-GC) instead of 
dealing with the ancient C.




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