D Concurrent GC

Lutger lutger.blijdestijn at gmail.com
Wed Sep 15 14:50:20 PDT 2010


Sean Kelly wrote:

> Sean Kelly Wrote:
> 
>> Leandro Lucarella Wrote:
>> 
>> > Not quite ready for prime-time yet, but I think it's in a stage when it
>> > could be interesting anyway (at least for developers or people that want
>> > to experiment):
>> > http://llucax.com.ar/blog/blog/post/-1a4bdfba
>> 
>> Nice work!  I've gotten this to compile as the GC for druntime using D2 but
>> have ran into a snag.
> 
> Okay, all fixed.  Porting the GC to D2 was more work than porting it to
> druntime specifically.  There are still a few hacks in place to work around
> const issues and I faked the PointerMap stuff, but the GC seems to work just
> great.  I'll have to find a reasonable performance test for comparison.  Oh,
> I'll send you the modified code as well.

Are you going to integrate it in druntime? 


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