D Concurrent GC

Sean Kelly sean at invisibleduck.org
Wed Sep 15 17:00:19 PDT 2010


Lutger Wrote:

> Sean Kelly wrote:
> 
> > Sean Kelly Wrote:
> > 
> >> Leandro Lucarella Wrote:
> >> 
> >> > Not quite ready for prime-time yet, but I think it's in a stage when it
> >> > could be interesting anyway (at least for developers or people that want
> >> > to experiment):
> >> > http://llucax.com.ar/blog/blog/post/-1a4bdfba
> >> 
> >> Nice work!  I've gotten this to compile as the GC for druntime using D2 but
> >> have ran into a snag.
> > 
> > Okay, all fixed.  Porting the GC to D2 was more work than porting it to
> > druntime specifically.  There are still a few hacks in place to work around
> > const issues and I faked the PointerMap stuff, but the GC seems to work just
> > great.  I'll have to find a reasonable performance test for comparison.  Oh,
> > I'll send you the modified code as well.
> 
> Are you going to integrate it in druntime? 

Dunno.  For now, I've just sent my modified copy to Leandro and the druntime list for people to play with.  It seems quite promising though.


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