Vibrant 1.5
#ponce
contact at gamCOOKIESesfrommars.fr
Tue Sep 21 06:52:23 PDT 2010
> My guess is that what you really want, is pack-and-unpack routines for
> whole arrays. half[0..n*2] <--> float[0..n]
What I would like is the ability to take a custom type and make a small vector out of it.
alias vec3<half> vec3h;
but as D doesn't have conversion function like C++, here is how to create such small vectors :
vec3h a = vec3h(cast(half)1.f, cast(half)2.f, cast(half)3.f);
Granted, hardly a problem and dropping conversion functions is a gain.
> It's a fascinating problem. I bet it can be done very efficiently.
I heard stories of half-float => float conversions being the bottleneck while filling mapped GPU buffers.
The other one being using anything else than memcpy.
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