First working Win64 program!
Sean Cavanaugh
WorksOnMyMachine at gmail.com
Sun Aug 12 18:56:02 PDT 2012
On 8/12/2012 8:22 PM, torhu wrote:
>
> Ok, so using LARGEADDRESSAWARE doesn't improve the situation on XP 64?
> What about on Vista 64?
On XP64 it would help some, but the video adapter is still mapped to a
huge contiguous range due to the XP driver model. Basically you get 1
extra GB (2.3GB effective usable instead of 1.3).
Under 64 bit Vista/7 32 bit LAA apps get almost a full 4 GB to play
with, and if they change their textures to default pool or use D3D10 or
newer can get their texture data out of the app's address space as well,
which is a huge percentage of a game's memory usage.
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