First working Win64 program!

Nick Sabalausky SeeWebsiteToContactMe at semitwist.com
Mon Aug 13 15:50:26 PDT 2012


On Mon, 13 Aug 2012 11:23:09 +0200
"Paulo Pinto" <pjmlp at progtools.org> wrote:

> On Monday, 13 August 2012 at 01:18:14 UTC, Sean Cavanaugh wrote:
> > On 8/12/2012 8:15 PM, Andrej Mitrovic wrote:
> >> On 8/13/12, Sean Cavanaugh<WorksOnMyMachine at gmail.com>  wrote:
> >>> we had to modify the code
> >>
> >> Sure enough I've found your name:
> >> http://www.microsoft.com/games/mgsgamecatalog/halopccredits.aspx
> >>
> >> I noticed you before here but never realized you worked on 
> >> Halo. It's
> >> cool to see people of your caliber having interest in D! :)
> >
> > I have a theory that game development accelerates the rate at 
> > which you learn to hate C++
> 
> On the other hand, you get to learn lots of stuff to write "Game 
> Programming Gems" chapters about. :)

Good point! I mean, what would ever happen to that series if C++
died? They'd have to change it to "Game Programming...Umm...Filler
Material...And Maybe a Small Gem or Two" ;) (It is a good series
though.)



More information about the Digitalmars-d-announce mailing list