Bullet Physics in D

Paulo Pinto pjmlp at progtools.org
Wed Aug 22 01:53:59 PDT 2012


On Wednesday, 22 August 2012 at 05:30:17 UTC, BLM768 wrote:
> A while back, I tried porting Bullet Physics to D, and I 
> decided to resume work on it. I've got the code I've ported so 
> far at sourceforge.net/projects/bulletd. I wrote most of the 
> code when I was early in my D learning experience, so it's 
> fairly rough, and it's nowhere near complete (a rough line 
> count analysis gave well under 5%), but it's a start. If anyone 
> wants to help, it would be appreciated.
>
> My main reasons for making a port rather than a binding are 
> that SWIG doesn't like nested classes, so it's useless for 
> Bullet, and I wanted to integrate it with the GC. D and C++ are 
> close enough that getting a port of at least the basic features 
> shouldn't take too long; I'm not sure what I'll end up doing 
> about the OpenCL options and such.

You could make use of the OpenCL bindings for D.

https://github.com/Trass3r/cl4d

--
Paulo


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