Bullet Physics in D
Paulo Pinto
pjmlp at progtools.org
Wed Aug 22 01:53:59 PDT 2012
On Wednesday, 22 August 2012 at 05:30:17 UTC, BLM768 wrote:
> A while back, I tried porting Bullet Physics to D, and I
> decided to resume work on it. I've got the code I've ported so
> far at sourceforge.net/projects/bulletd. I wrote most of the
> code when I was early in my D learning experience, so it's
> fairly rough, and it's nowhere near complete (a rough line
> count analysis gave well under 5%), but it's a start. If anyone
> wants to help, it would be appreciated.
>
> My main reasons for making a port rather than a binding are
> that SWIG doesn't like nested classes, so it's useless for
> Bullet, and I wanted to integrate it with the GC. D and C++ are
> close enough that getting a port of at least the basic features
> shouldn't take too long; I'm not sure what I'll end up doing
> about the OpenCL options and such.
You could make use of the OpenCL bindings for D.
https://github.com/Trass3r/cl4d
--
Paulo
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