Runtime code reloading in D, part 1
F i L
witte2008 at gmail.com
Sun Dec 30 12:18:50 PST 2012
On Sunday, 30 December 2012 at 12:32:00 UTC, Benjamin Thaut wrote:
> An article about runtime code reloading in the context of game
> developement. A topic I'm currently working on in my spare
> time. I hope it holds some valuable information for everyone
> working with D.
>
> http://3d.benjamin-thaut.de/?p=25
>
> Kind Regards
> Benjamin Thaut
Awesome, thanks for the post. I've been playing around with this
idea for awhile, and that article is immensely helpful.
Proper .so/.dll support is very needed for this, and I hope
something is happening on that front.
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