glad OpenGL loader generator

Brad Anderson eco at gnuk.net
Wed Aug 14 10:45:08 PDT 2013


On Tuesday, 13 August 2013 at 10:41:49 UTC, David wrote:
> Am 13.08.2013 05:51, schrieb evilrat:
>> On Monday, 12 August 2013 at 13:45:46 UTC, David wrote:
>>>
>>> Did you confuse gles2 (GL ES 2.0) with gl3n? Or did you speak 
>>> of
>>> glamour, which has indeed gl3n interaction, which can be 
>>> turned on with
>>> -version=gl3n: make DCFLAGS+="-version=gl3n".
>>> But I recommend you to include gl3n and glamour as submodule 
>>> or if you
>>> don't use git, simply the sources. This makes your code 
>>> independent of a
>>> systemwide installation and it's only a few files.
>>>
>>> glad is a replacement for Derelicts GL bindings. Soon it will 
>>> also
>>> provide a EGL support (which should already work), WGL and 
>>> GLX.
>> 
>> no no, i don't want use other opengl bindings right now, 
>> derelict just
>> fine, but i need some good(public available) math lib to put 
>> in my
>> examples, and the problem is that gl3n compiles as 32 
>> bit(-m32) on OS
>> X(i use it because i don't have PC and i don't know when i 
>> would have
>> it) by default and there seems no way to remove this 
>> misbehavior :(
>
> This shouldn't happen and doesn't happen for me. Easiest way to 
> use gl3n
> (and also what I recommend) is to use it as git submodule or 
> simply copy
> the sources into your project and integrate it into your 
> buildsystem.

Works well with dub. Dead simple too.


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