[OT?] LLVM Conference 2013 Videos Up
qznc
qznc at web.de
Thu Dec 19 00:37:21 PST 2013
On Wednesday, 18 December 2013 at 12:08:13 UTC, Paulo Pinto wrote:
> To see what game developers expect from their toolchains.
Function-level-optimization-disable is an interesting feature.
The reason is games cannot use non-release/debug builds. Only
single functions can be built in non-release/debug mode without
violating their real-time constraints.
More information about the Digitalmars-d-announce
mailing list