legacy code retreat's triva game : the D version
bearophile
bearophileHUGS at lycos.com
Sat Dec 21 12:43:25 PST 2013
Meta:
> I know immutable is a good thing, but don't you think
> `immutable _` is a bit unnecessary in this case?
Some answer, choose the one you prefer:
1) Yes, it's totally useless because the _ variable is not even
used inside the loop body! So sorry, I'm always so pedantic.
2) It's necessary, don't you see that? You don't need to mutate
that variable, so it's better for it be immutable. A simple rule
to follow is to make const/immutable all variables that don't
need to mutate, to make code simpler and safer. There's no real
reason to break that general rule in this case.
3) Just like the integer '5' a range of values as 0 .. 1000 is an
immutable value. So a variable that scans such range should be
immutable. If you really want to mutate such variable you should
add a modifier like "mutable" or "mut" or something. Another
common trap in D coding is iterating on an array of structs with
foreach, mutating the current struct and forgetting that you are
mutating only a _copy_ of the items. Unfortunately there is no
mutable keyword in D, and Walter rejected all this idea. So the
next best thing it to always put "immutable" at the foreach
variable, unless you want to mutate it or if you can't use
const/immutable for some other reason.
Probably I can invent you more creative answers if you want.
Bear hugs,
bearophile
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