Mobile App STACK4 with a D backend

John Colvin john.loughran.colvin at gmail.com
Tue Dec 24 04:37:01 PST 2013


On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
> On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:
>> On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
>>> Hello fellow Dlers ;)
>>>
>>> about a week ago I released the multiplayer version of my 
>>> android app STACK4 
>>> (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
>>>
>>> The app itself is using the free unity3d engine (C#) for the 
>>> frontend but, after quite a journey, the backend was 
>>> developed using D and the awesome vibe.d framework.
>>>
>>> While I am preparing a pretty detailed article about why it 
>>> was a journey to the point of using D and how using D worked 
>>> out in the end I would ask everyone who has access to an 
>>> android device to test the app and give me feedback about 
>>> every kind of problem you may encounter!
>>> Cause apparently the ordanary android customer just downloads 
>>> and throws a 1-star rating at you without telling you why the 
>>> hell they are disappointed with it :(
>>>
>>> Cheers,
>>> Stephan
>>
>> Haven't tried the multiplayer, but it seems a really cool 
>> game. It took an absolute age to load, however.
>
> What exactly took ages ? The download, the loading on startup 
> (unity logo) or the stack4-splashscreen (logo) ?

the unity logo stayed around with a little spinning tracer in the 
corner for a long time on first load. It seems to not be as slow 
on subsequent loads.


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