On Saturday, 12 January 2013 at 02:05:31 UTC, Bernard Helyer wrote: > Hey cool! I'll check this out later tonight, but how are you > handling frame rate and things? You mean how I limit the framerate? I delay the execution of the game loop for a very brief moment. For example if you limit to 15 frames for (15/1000) msecs. F i L: Thanks. :)