Dgame

Namespace rswhite4 at googlemail.com
Sat Jan 12 02:42:54 PST 2013


On Saturday, 12 January 2013 at 02:05:31 UTC, Bernard Helyer 
wrote:
> Hey cool! I'll check this out later tonight, but how are you 
> handling frame rate and things?

You mean how I limit the framerate?
I delay the execution of the game loop for a very brief moment. 
For example if you limit to 15 frames for (15/1000) msecs.

F i L: Thanks. :)


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