Build Script in D

evilrat evilrat666 at gmail.com
Sun Jan 20 01:25:27 PST 2013


On Saturday, 19 January 2013 at 15:32:46 UTC, David wrote:
>
> I compile pre-compile glfw for windows, but on Linux/OSX etc. I 
> have it
> as submodule and it works fine! :)

works for me too, but this is sad that i need to use 3rd party 
libs just to create render window and handling input(well, it's 
possible to create cocoa window using plain c, but that would 
require some time which i don't have right now) :(


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