phobosx.signal ready
Robert
jfanatiker at gmx.at
Wed Jul 24 22:49:34 PDT 2013
> A few things:
> * I don't like the separation between connect/strongConnect
It should be possible to make strongConnect just another overload
of connect, but I chose to use another name because of the
changed semantics. This way both the writer and the reader of the
code have a clue what is going on. If strongConnect was also
called connect, you could easily choose a strong connection by
accident: sig.connect(&o.watch); // Oops strong connect.
> * I would like to bind a strongConnect to a class, if the
> class is gone
> the strongConnect should be gone, too. E.g.
> "window.single_key_down[JUMP].strongConnect({ physics.jump();
> });"
> physics is a class variable, this will blow up once the class
> holding it
> is gone
If physics is on the GC collected heap - nothing is going to blow
up. The signal just keeps a strong ref to physics so the GC won't
free it. If physics is for example reference counted or its
lifetime is managed manually then it would blow up if you forget
to call disconnect before destroying the object.
It would be easier if you used connect instead of strongConnect,
this way the connection is dropped whenever physics gets
destroyed, whatever the cause is. Also the signal won't keep it
alive.
If you really mean a class by 'class variable' than it can't
really be gone, except maybe for dynamic linking. In this case
you would have to manage your connections yourself.
> * I don't like the connect api for class-method connects, I
> write all
> the time "window.on_mouse_pos.connect!"on_mouse_pos"(this);"
> (the this
> is kinda annoying), doesn't something like
> signal.connect!(bla)() work,
> with an alias template param?
Unfortunately I don't see how this could work, but I am open for
suggestions.
> * Why is there no convenience class for Signal? Since the copy
> constructor is disabled, I have to use a pointer, not a big
> deal, but a
> class would be more convenient.
Not sure about this. It would just be a wrapper doing nothing
except forwarding function calls, is this really better:
auto sig = new SignalWrapper!(int)();
void func(SignalWrapper!int sig) {}
than
auto sig = new Signal!(int)();
void func(Signal!int* sig) {}
?
> Other than that! Great job, I had not a single segfault so far
> (only 3
> "starts" so far though :>)
:-)
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