DConf 2013 Day 1 Talk 5: Using D Alongside a Game Engine by Manu Evans

Joseph Rushton Wakeling joseph.wakeling at webdrake.net
Fri May 17 15:47:55 PDT 2013


Really exciting to see how D is being used in this context, and 
the C++ binding examples are inspiring.


Just one niggle -- the word "postmortem" makes it sound like a 
study of how something died, whereas this seems to be work that 
is very much alive and kicking!


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