DConf 2013 Day 1 Talk 5: Using D Alongside a Game Engine by Manu Evans

Brad Anderson eco at gnuk.net
Wed May 22 22:54:24 PDT 2013


On Thursday, 23 May 2013 at 03:56:00 UTC, Nick Sabalausky wrote:
> On Thu, 23 May 2013 02:08:15 +0200
> "Brad Anderson" <eco at gnuk.net> wrote:
>> and one of the games featured prominently was Quantum Break by 
>> Manu's very own Remedy Games.  Any chance the system you 
>> described in your talk is being used for Quantum Break, Manu?  
>> XBox One is x86 and I can't think of a reason you couldn't be 
>> using dmd on it.
>
> That would certainly be interesting to hear. Although unless 
> they've
> secretly had two AAA games in development, I imagine we can 
> make a
> pretty safe guess.

Looking at their release history it doesn't look like they work 
on multiple titles at the same time (several years between each 
major title).  Quantum Break doesn't come out until 2014 so I 
think it's a safe bet to say they are using D for a game featured 
prominently during a major console announcement. Very cool.


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