Reviving BulletD -- again

Faux Amis faux at amis.com
Tue May 28 15:54:44 PDT 2013


On 28-5-2013 21:22, BLM768 wrote:
> On Tuesday, 28 May 2013 at 17:37:27 UTC, F i L wrote:
>> I know Bullet is the most noteworthy open-source physics library, but
>> if you intent is to have a D-style physics lib for games/apps you
>> might have a lot more success porting a C# physics engine like Jitter
>> (http://jitter-physics.com/wordpress/) over to D first (then possibly
>> adapt some stuff from Bullet into the code once it's stable). Porting
>> a C# codebase to D should be much less of a struggle.
>>
>> We use Jitter in our C# game libs, and in some cases we've experienced
>> it even beating Bullet in terms of runtime performance in some test
>> cases (granted I don't know near as much about performance tuning in
>> Bullet).
>
> That definitely looks like an interesting library; I might have
> to research it more. However, I'll probably stick with Bullet for
> now; it seems to be more mature, and since I'm leaning toward
> using a binding rather than a port, Bullet is probably the easier
> option because I don't have to fiddle with the C# garbage
> collector.

Really forward to the binding!
I would love to be able to do more than only the C-lib!


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