dchip is a D2 port of the Chipmunk2D physics library for 2D games

Andrej Mitrovic andrej.mitrovich at gmail.com
Thu Nov 7 20:39:02 PST 2013


On 11/8/13, Andrej Mitrovic <andrej.mitrovich at gmail.com> wrote:
> Anyway in -release -inline -O -noboundscheck mode the sample now works
> perfectly smooth!

Well, as long as you use float and not double via
-version=CHIP_USE_DOUBLES . Chipmunk actually uses doubles by default,
although I'm not sure whether it uses reals for computations (more
specifically, whether VC/C++ uses reals). So there's a difference
there.


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