How I Came to Write D -- by Walter Bright

Chris wendlec at tcd.ie
Wed Apr 16 06:42:25 PDT 2014


On Wednesday, 16 April 2014 at 13:06:56 UTC, Bienlein wrote:
>
>> Can you give a concrete example of what features would be 
>> easier if it was built-in?
>
> My point is that multi-threading/concurrency should be very 
> simple. Go has channels and goroutines and that's it. That does 
> not make concurrency simple, but a lot simpler than when using 
> locks, semaphores, mutexes, etc. D already has some very nice 
> actor-style approach towards concurrency, which also offers a 
> very nice simple approach towards concurrency.
>
> What Go can offer is something like "spawn as many thousand 
> threads as you like". This is independent of vibe.d, vert.x or 
> whatever. At least on my machine I cannot spawn more than 5000 
> D kernel threads as the machine runs out of resources. Being 
> able to spawn as many thousand threads as needed without caring 
> about it seems to be an impotant aspect for being an 
> interesting offering for developing server-side software. As I 
> already said the FiberScheduler by Sean Kelly could achieve 
> something in that direction. That would make a big difference 
> for using D for server-side applications beyond the argument of 
> being more productive than C++.
>
> -- Bienlein

Maybe we should "spawn" a new thread for this discussion. I'm 
sure this is of interest for everyone on this forum.


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