Mobile App STACK4 with a D backend

John Colvin john.loughran.colvin at gmail.com
Fri Jan 10 12:30:33 PST 2014


On Friday, 10 January 2014 at 19:43:08 UTC, Nick Sabalausky wrote:
> On 12/24/2013 7:37 AM, John Colvin wrote:
>> On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
>>> On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin 
>>> wrote:
>>>>
>>>> Haven't tried the multiplayer, but it seems a really cool 
>>>> game. It
>>>> took an absolute age to load, however.
>>>
>>> What exactly took ages ? The download, the loading on startup 
>>> (unity
>>> logo) or the stack4-splashscreen (logo) ?
>>
>> the unity logo stayed around with a little spinning tracer in 
>> the corner
>> for a long time on first load. It seems to not be as slow on 
>> subsequent
>> loads.
>
> Sounds like it was just Mono JITing the game's assemblies. 
> (Although on some platforms, Unity does AOT compilation - I 
> forget whether Android is one of those.)
>
> Or maybe it was Dalvik JITing Mono itself, but I would think 
> most of mono was written in native C/C++ code, so I dunno. Do 
> you know if you've run any Unity-built program on the device 
> before?
>
> For me, the part you describe only took about a couple seconds 
> the first time (Galaxy S3). What device were you using? I'm 
> curious because I'm using Unity, too (albeit with Nemerle 
> instead of C#, but still).

I don't think i've ever run anything using unity before. Also, 
I'm on an Intel AZ-210 so it's x86-android, which probably means 
quite a few untested corner-cases for unity and other libs.


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