Mobile App STACK4 with a D backend
John Colvin
john.loughran.colvin at gmail.com
Fri Jan 10 12:30:33 PST 2014
On Friday, 10 January 2014 at 19:43:08 UTC, Nick Sabalausky wrote:
> On 12/24/2013 7:37 AM, John Colvin wrote:
>> On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
>>> On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin
>>> wrote:
>>>>
>>>> Haven't tried the multiplayer, but it seems a really cool
>>>> game. It
>>>> took an absolute age to load, however.
>>>
>>> What exactly took ages ? The download, the loading on startup
>>> (unity
>>> logo) or the stack4-splashscreen (logo) ?
>>
>> the unity logo stayed around with a little spinning tracer in
>> the corner
>> for a long time on first load. It seems to not be as slow on
>> subsequent
>> loads.
>
> Sounds like it was just Mono JITing the game's assemblies.
> (Although on some platforms, Unity does AOT compilation - I
> forget whether Android is one of those.)
>
> Or maybe it was Dalvik JITing Mono itself, but I would think
> most of mono was written in native C/C++ code, so I dunno. Do
> you know if you've run any Unity-built program on the device
> before?
>
> For me, the part you describe only took about a couple seconds
> the first time (Galaxy S3). What device were you using? I'm
> curious because I'm using Unity, too (albeit with Nemerle
> instead of C#, but still).
I don't think i've ever run anything using unity before. Also,
I'm on an Intel AZ-210 so it's x86-android, which probably means
quite a few untested corner-cases for unity and other libs.
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