bgfx bindings

MrSmith via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Wed Jul 2 02:12:19 PDT 2014


On Tuesday, 1 July 2014 at 20:43:27 UTC, ponce wrote:
> Hi,
>
> I'd like to announce DerelictBgfx, a dynamic bindings to the 
> bgfx library.
> https://github.com/derelictorg/derelictbgfx
>
> bgfx is a library which abstract the accelerated graphics API 
> through a common denominator. DX9, DX11, Desktop OpenGL and 
> OpenGL ES can be used from the same abstraction. I believe it 
> to be useful and risk-mitigating for games.
>
> To allows this feat, a shader language and compiler is included 
> in the original library there: https://github.com/bkaradzic/bgfx
>
> Using the derelict-bgfx package, you would have to build bgfx 
> as a dynamic library and the associated shader compiler.
>
> bgfx is decoupled from the windowing library. It can be used 
> through the likes of SDL and GLFW, provided a OS-dependent 
> window handle is given.

That is awesome!


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