dimgui - A port of imgui, the immediate-mode OpenGL GUI library
Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Fri Jul 4 11:55:23 PDT 2014
On Thursday, 22 May 2014 at 15:20:42 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
> If you need a very minimal but usable GUI library for your
> OpenGL
> applications, then an immediate-mode GUI such as IMGUI could be
> just
> the trick. IMGUI has been ported to D and can be found at the
> following links:
>
> https://github.com/d-gamedev-team/dimgui
> http://code.dlang.org/packages/dimgui
>
> dimgui is zlib-licensed.
I'm starting work on a (very) small tool using dimgui.
When building an example ("demo"), I had to explicitly tell DUB
to link the GLFW library - shouldn't this already be handled by
the GLFW bindings?
(Also, on Linux you have to tell it to link dl...)
I.e. I added the following to dub.json of the example:
"libs": [
"dl",
"glfw"
],
I assume it works on Windows without this? (if so, how to change
it so it works on both?)
I'm on Linux (Mint 17 x64, similar to Ubuntu 14.04)
- btw, Mint17/Ubuntu14.04 only has GLFW2 in the repo, which
confused me when I had GLFW but still saw unresolved symbols -
but the next release will probably have GLFW3.
Also: it would be nice to have example/s that is completely
standalone, can be copied by itself and works (currently examples
depend on the DroidSans.ttf file higher up the directory tree) -
maybe even in a separate repo.
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