DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

Kapps via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Tue Jul 15 09:12:01 PDT 2014


On Tuesday, 15 July 2014 at 05:40:29 UTC, Adam Wilson wrote:
> Yes, performance is not a goal, because we are intentionally 
> not targeting scenarios where that is the first concern. I 
> understand that a lot of people want Aurora to be a 
> high-performance graphics API with a focus on games, but that 
> isn't our goal. Simplicity is the goal and we will sacrifice 
> performance where it directly conflicts with that goal. If you 
> need a high-performance game engine, I would strongly recommend 
> either creating a custom solution or using an off-the-self 
> system.

To clarify, while Aurora may not be a performant enough solution
for a full graphics engine, it should theoretically be
sufficiently fast for a GUI within a game, correct?


More information about the Digitalmars-d-announce mailing list